Razieh Shahsavar

Tagline:Data Scientist || Python Developer|| Computer Vision || Game Developer(Unreal Engine) || MSc in Computer Science || Seeking Opportunities

Canada

personal photo of Razieh Shahsavar

About

👋 Hi there!

I'm Razieh a Software Developer & AI Researcher with experience in Unreal Engine 5, AI-driven animation, real-time data processing, and interactive 3D environments. Strong background in machine learning ,Deep learning, motion capture, IK, and real-time rendering. Comfortable working with C++ for Unreal Engine development, with a deeper focus on Python for AI, automation, and animation workflows. Passionate about pushing the boundaries of real-time graphics and AI powered interactive experiences.

And I am a Data Scientist with a research-focused Master's in Computer Science from Bishops University, QC, Canada.🔍

Specialities:

- Data Science

-Python Developer

- Machine Learning

- Deep Learning

-Unreal Engine

🎓 Education:

MSc. Computer Science, Bishops University Thesis:

"Quantifying the Accuracy of Deep Learning Algorithms for 3D Human Skeleton Prediction" 🛠

Master of Science in Computer Engineering (Network Security), Shiraz University:

"Collection system Infected systems using Stationary and Event driven IP Sinkholes"

Professional Experience:

Interned as a Software Developer at Like minded lab, where I applied my academic knowledge to real-world projects by Python,c++, Unreal Engine 5.5, gaining practical skills and contributing to the team's success.

Research Assistant at Bishops University where I Developed AI models for 3D human motion prediction using Detectron2 and Blazepose, improving animation accuracy in simulation environments. o Created a synthetic dataset of 5,000+ unique poses using Unity , Unreal Engine to train and evaluate computer vision models for motion estimation.

Languages:

  • English (Advanced)

  • French (Advanced)

  • Persian (Native)

💪 Strengths:

- Known for a hardworking attitude and unwavering commitment.

- Dedicated to applying expertise in 3D predictions and modeling to drive innovation. 🔥

Passionate About:

The intersection of computer science and its real-world applications.

Open to opportunities that align with my skills and passion.

📊Skills :

Statistics & Machine Learning:

- Classification - Regression - Clustering - Ensemble Methods - Anomaly Detection - Time Series Forecasting - Recommender Systems

🛠 Software & OOP:

- Software Development - Object-Oriented Programming Technical Proficiencies

🔤Programming & Game Development:

Python, Unreal Engine 5.1, Unity, Gameplay Programming, C++, C#

Data & Optimization:

SQL, Performance Optimization, Data Augmentation, Feature Engineering

📚 Data Science Libraries :

Scikit‑Learn, Tensorflow, Pandas, Keras, PyTorch, NumPy, Matplotlib, NLTK, SciPy, Seaborn, Plotly Express, Deep Neural Networks, Convolutional Neural Networks, Natural Language Processing

🖥Development Tools & Platforms:

Git, Docker, PyCharm, Jupyter, Power BI , VSCode, Flask, Linux,

Cloud Platforms :

familiar with AWS and Azure

🔗Contact & More:

- GitHub: [RaziehSh1987](https://github.com/RaziehSh1987)

-LinkedIn: linkedin.com/in/razieh-shahsavar

- 📧 Email: Shahsavar.Razieh@gmail.com

Actively seeking collaborations and opportunities. Let's connect!

Education

  • Master's degree

    from: 2022, until: 2023

    Field of study:Computer ScienceSchool:Bishop's University

  • Master's degree

    from: 2012, until: 2014

    Field of study:Computer Engineering (Network Security)School:Shiraz UniversityLocation:IRAN

    Description

    Collection system Infected systems using Stationary and Event driven IP Sinkholes
    Jun 10, 2015
    https://www.isca.in/COM_IT_SCI/Archive/v3/i3/1.ISCA-RJCITS-2015-004.pdf

  • Bachelor

    from: 2006, until: 2009

    Field of study:Computer EngineeringSchool:Shiraz UniversityLocation:IRAN

Work Experiences

  • Teacher Assistant (Medical Image Processing (Python & AI) &Game Design)

    from: 2023, until: 2023

    Organization:Bishop's UniversityLocation:Sherbrooke, Quebec, Canada

    Description:

    o Supported students in working with medical image processing, applying Python-based computer vision techniques using TensorFlow, PyTorch, and OpenCV.
    o Helped integrate machine learning models for analyzing medical images, offering practical examples of AI-driven image classification and segmentation.
    o Led tutorials and hands-on coding sessions for both game development and medical image processing, bridging the gap between AI applications and interactive 3D environments
    o Assisted students in game design and development using Unity and C#, helping them create interactive 3D environments and gameplay mechanics.
    o Provided guidance on game physics, UI/UX design, and scripting in Unity to enhance gameplay experience.

    • Skills: Python, Computer Vision, Deep learning, Machine Learning, FSL, Jupyter Notebooks, PyCharm, VSCode, Flask, Unity and C#

  • Software Developer

    from: 2023, until: 2023

    Organization:Like Minded LabsLocation:Sherbrooke, Quebec, Canada

    Description:

    o Designed and implemented custom camera systems in Unreal Engine 5.1 using Blueprints, C++, and Python, enabling various camera perspectives such as fisheye, multi-angle views, and dynamic tracking cameras.
    o Developed realistic precipitation and smoke effects using FX-variety-pack and Material Editor.
    o Developed camera control functionalities to follow animations in real-time, ensuring smooth transitions and adaptive framing for cinematic and interactive applications.
    o Built and optimized a real-time video streaming pipeline, transmitting multi-view camera feeds via RTSP and SRT protocols for low-latency streaming.
    o Created and deployed an RTSP & SRT streaming server using Docker, ensuring scalable and efficient video transmission for real-time applications.
    o Integrated camera feeds with Unreal Engine animations, allowing seamless tracking and rendering of dynamic 3D scenes.
    o Collaborated in an Agile development environment, troubleshooting streaming performance issues and optimizing workflows for stability and efficiency.

    •Skills: Python, c++,  Unreal Engine 5.1, Agile, Jira, Scrum, Linux, Git, Docker (containerization) .
    
  • Graduate Research Assistant

    from: 2022, until: 2023

    Organization:Bishop's UniversityLocation:Quebec, Canada

    Description:

    •o Developed a research project (AI models) for 3D human skeleton prediction titled "Quantifying the Accuracy of Deep Learning Algorithms for 3D Human Skeleton Prediction," leveraging Detectron 2 and Blazepose models with Python…
    o Generated a synthetic dataset with over 5,000 unique poses using Python, C#, and Unity, enabling the training and evaluation of computer vision models.
    o Improved the precision and efficiency of algorithms by designing training pipelines based on modern ML frameworks.
    o Explored Transformer models for temporal sequence modeling and motion prediction in human pose
    estimation.
    o Integrated pose estimation techniques into real-time applications for enhanced 3D character movement.
    o Designed a custom loss function for precise evaluation of predicted skeletal structures

    • Skills: Deep Learning, Python Programming, Research & Development, Unity Game Engine,Unreal Engine 5.1,  3D Modeling & Simulation, Cinematography Techniques, Digital Animation, Mathematical Modeling, Model Evaluation, Optimization, Loss Function Design, Dataset Generation, Detectron 2, Blazepose Models, Analytical Skills, Scikit‑Learn, Tensorflow, Pandas, Keras, PyTorch, NumPy, Matplotlib,  NLTK, SciPy, Seaborn, Plotly Express, Deep Neural Networks(DNN), Convolutional Neural Networks(CNN), Natural Language Processing(NLP)
    
  • Research Assistant

    from: 2022, until: 2022

    Organization:Bishop's UniversityLocation:Sherbrooke, Quebec, Canada

    Description:

    Tasked to review, replicate, improve, and develop an automation system using Power Automate to correspond to the need of the Office of Research & Graduate Studies.

  • Data Scientist Intern (software developer)

    from: 2017, until: 2018

    Organization:Noavaran Abzar Daneshamooz Location:Shiraz, Fars Province, Iran

    Description:

    • Collaborated on ML model development using Python.
    • Prepared and cleaned large datasets for analysis.
    • Improved the web platform with a recommendation system, boosting user engagement.
    • Communicated insights from data analysis, driving actionable decisions.
    • Applied statistical analysis techniques, including regression and hypothesis testing.
    • Worked with TensorFlow, Keras, and Scikit-learn for model development.
    • Skills: Python, Excel,SQL, Matplotlib, Seaborn, NumPy, MachinLearning, Mathematical, Statistical, TensorFlow, Keras, Scikit-learn

  • Python Developer and Machin Learning Engineer

    from: 2016, until: 2021

    Organization:Ministry of Education, IranLocation:Shīrāz, Fars, Iran

    Description:

    o Developed and implemented machine learning (ML) models to analyze employee performance and salary trends, improving decision-making accuracy by 15% using Python, machine learning, Excel, and SQL.
    o Applied K-Means Clustering and predictive ML models to classify employees, detect salary discrepancies, and optimize workforce planning.
    o Built interactive Power BI dashboards and generated reports, utilizing Matplotlib and Seaborn in Python for data visualization, integrating ML-driven insights for real-time salary validation, employee trend visualization, and data-driven decision-making.

    • Skills: Python, Excel, SQL,PowerBI, Matplotlib, Seaborn, NumPy, MachinLearning, Mathematical, Statistical,  AWS, Java.
    
  • Software developer-Intern

    from: 2014, until: 2015

    Organization:Noavaran Abzar Daneshamooz (Software Company)Location:IRAN

    Description:

    • Built and maintained web applications using Python, C#, .NET, and ASP.NET , JS.
    • Optimized database queries with SQL, boosting performance by 20%.
    • Developed a recommendation system, improving user engagement.
    • Collaborated with the team to meet project deadlines.
    • Skills: Python, C#, .NET, ASP.NET, SQL, Debugging, Database Optimization

  • Computer Teacher and Game Development Instructor

    from: 2010, until: 2016

    Organization:Ministry of EducationLocation: Shīrāz, Fars, Iran

    Description:

    Taught 3D asset creation , optimization and game development by Maya and Unity , photoshop to students
    in the computer science and engineering domain, focusing on 3D modeling, animation.
    o Developed Python-based tools to assist students in game development workflows and data-driven decision
    making in their projects.
    o Mentored students on animation techniques and integrating Python into game engines like Unreal and
    Unity.

    • qq

Projects

  • Gameplay (BLuePrint)- 1

    date: 2025

    Organization:MyProject

    Description:

    I implemented the various main parts of the game in Unreal Engine 5.5.

    • qq
  • Spaceship

    date: 2025

    Organization:MyProject

    • Untitled
  • Multicam renderer: Spawn a virtual camera array in a scene and render warped/fisheye view on multiple machines

    date: 2023

    Organization:Like Minded Lab Company

    Description:

    Designed and implemented custom camera systems in Unreal Engine 5.1 using Blueprints, C++, and Python,
    enabling various camera perspectives such as fisheye, multi-angle views, and dynamic tracking cameras.
    o Developed camera control functionalities to follow animations in real-time, ensuring smooth transitions and
    adaptive framing for cinematic and interactive applications.
    o Built and optimized a real-time video streaming pipeline, transmitting multi-view camera feeds via RTSP and
    SRT protocols for low-latency streaming.
    o Created and deployed an RTSP & SRT streaming server using Docker, ensuring scalable and efficient video
    transmission for real-time applications.
    o Integrated camera feeds with Unreal Engine animations, allowing seamless tracking and rendering of dynamic
    3D scenes.
    o Collaborated in an Agile development environment, troubleshooting streaming performance issues and
    optimizing workflows for stability and efficiency.

    • qq
  • predicting 3d skeleton based on 3D video using deep learning

    date: 2022

    Description:

    My thesis (https://github.com/RaziehSh1987/3D-landmarks-Pose_estimation)

    • document_7

Publications

  • Collection system Infected systems using Stationary and Event driven IP Sinkholes

    DocumentDate:2015
    Authors:
  • Solutions for computer problems

    DocumentPublisher:NegarehDate:2013
    Authors:

Skills

  • Linux
  • Scrum
  • docker
  • Flask
  • CNN
  • Microsoft Excel
  • Deep learning
  • medical image processing
  • TensorFlow
  • Keras
  • Computer Vision
  • Python (Programming Language)
  • UnrealEngine 5.1
  • C++
  • Unity
  • Jira
  • Agile Methodologies
  • Machin Learning
  • Html
  • CSS
  • Flask